SAN FRANCISCO/NEW YORK, Oct 16: Reuters Group Plc is opening a news bureau in the simulation game Second Life this week, joining a race by corporate name brands to take part in the hottest virtual world on the Internet.
Starting on Wednesday, Reuters plans to begin publishing text, photo and video news from the outside world for Second Life members and news of Second Life for real world readers who visit a Reuters news site at: http://secondlife.reuters.com/
Created by Linden Lab in San Francisco, Second Life is the closest thing to a parallel universe existing on the Internet. Akin to the original city-building game SimCity, Second Life is a virtual, three-dimensional world where users create and dress up characters, buy property and interact with other players.
More than 900,000 users have signed up to build homes, form neighbourhoods and live out alternative versions of their lives in the 3D, computer-generated world. Players spend around US$350,000 a day on average, or a rate of $130 million a year. Usage is growing in rapid double-digit terms every month.
Players buy and sell goods and services using a virtual currency, known as Linden Dollars. An online marketplace allows users to convert the currency into real US dollars, enabling users to earn real money from their activities.
Adam Pasick, a Reuters’ media correspondent based in London, will serve as the news organisation’s first virtual bureau chief, using a personal avatar, or animated character, called ‘Adam Reuters’, in keeping with the game’s naming system.
“As strange as it might seem, it’s not that different from being a reporter in the real world,” Mr Pasick said. “Once you get used to it — it becomes very much like the job I have been doing for years.”
Car maker Toyota, Sony BMG, Sun Microsystems, and technology news company Cnet are among the companies taking part in Second Life. Adidas and American Apparel sell clothes and accessories for people to dress their avatars.—Reuters